Gangs themselves operate very intelligently, conserving their manpower and resources and making plays for territory that they can realistically control. Prisoners will steal contraband to pay for other contraband they can't access, or to pay off gangs who have claimed territory.On a staff note, Janitors and Gardeners will deliberately avoid areas with large numbers of prisoners in them, unless the prisoners are asleep or there are guards nearby, for obvious reasons.Dogs whose handlers are killed by a prisoner will remember which prisoner did it, and will hunt them down and kill them.You can also use smaller water pipes, though they won't carry water as far as the large piping. A major way to avoid this is to build perimeter walls, which can't be tunneled under, around the edges of each cell block. If you put a pumping station outside your perimeter fences, or even in a room that leaves a path that can lead outside the perimeter wall, prisoners will use the water pipes as an escape route.They're up to something and you should search them and their cell.
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The Island Bound update lets you build prisons on islands and gives you access to boats and helicopters to handle transport and logistics. The Alcatraz: Any sufficiently secured prison can become one of these.Not all prisoners are Always Chaotic Evil and have a chance at redemption, private prisons and judges will make deals to maximize profits through large intake of prisoners, abuses and miserable lives of prisoners will lead to suicide and uprisings, and rehabilitation can be more beneficial than harsh treatment in the long run. An Aesop: Entire campaign, particularly G.A.B.O.S and Conviction, has the moral that prisoners are people and things are not as black and white in the judicial system.Abandoned Area: If you select "Generate Buildings", the allotment your new prison will be built on comes with a few abandoned buildings you can convert.